XR creative developer
Combining the latest tools for web-based AR and VR like 8th Wall, AFrame, Hubs Cloud with the best practices in responsive web design to create seamless and accessible experiences
From conceptualizing and building 3D environments for virtual concerts to modeling and animating characters in Blender, I got your 3D pipeline covered
For complex virtual applications like training suites and custom audio-reactive visualizations there’s Unity. Scripting interactions, lighting the scenes and building interfaces are all in my toolbox
3D designer and developer based in NYC
I’m a creative developer and designer practicing on the leading edge of XR field - from web-AR brand experiences to VR training applications made in Unity, from designing and modeling 3D venues for virtual concerts to conceptualizing and prototyping real-world interactive installations involving volumetric video, live streaming, and audio-reactive elements.
I approach my work in the field of XR with the same thorough grounding and creative eye/ear that I previously applied to audio engineering and film sound for award-winning movies, multimedia theater and brand video content at Fenek Sound. My broad perspective of the XR field allows me to identify the right combination of tools and design approaches to realize unique creative projects brought forth by most discerning creative teams.
A selection of my project contributions